handles matters of the bomb, flames red brick walls
Title: Monkey Madness
Description: Player must run around field, destroying and avoiding bombs, droids and boss!
inner class of the Bomb, handels the explosions
Title: Monkey Madness
Description: Player must run around field, destroying and avoiding bombs, droids and boss!
creates a boss which hunts down towards the player
Title: Monkey Madness
Description: Player must run around field, destroying and avoiding bombs, droids and boss!
droid is bot that wanders the field in order to get in the play of the player
Title: Monkey Madness
Description: Player must run around field, destroying and avoiding bombs, droids and boss!
another canvas screen used to denote a player death or game over
Title: Monkey Madness
Description: Player must run around field, destroying and avoiding bombs, droids and boss!
another canavs screen that displays the current high score
Title: Monkey Madness
Description: Player must run around field, destroying and avoiding bombs, droids and boss!
displays a set of instructions to the user
Title: Monkey Madness
Description: Player must run around field, destroying and avoiding bombs, droids and boss!
if the player dies, we ant them to become invincible for a period
to ensure their safe return to the gaming field. this method calls a
timer task to handle this.
handels the event of the player being killed. it updates the statitics
and readys the player for more action or deatch by passing the display
to the GameOverScreen by calling the midlet
LevelCanvas manages the multiple layers of Sprites and TiledLayers,
by controlling the LayerManager, while running the animation beat methods
for them. it accepts the keyStates from the handset and also handels many
aspects of game play/events
Title: Monkey Madness
Description: Player must run around field, destroying and avoiding bombs, droids and boss!
Class MadnessMIDlet is the super class. it handels the display mainly
switching between the menus and the game. it handles the required events
specfic for apllication deployment to a mobile handset. it handels any
loading of files in the res folder and the recordstore
Title: Monkey Madness
Description: Player must run arround field, destroying and avoiding bombs, droids and boss.
calls the initlaiser on the LevelCanvas and then the start's the game,
while changing the display to the LevelCanvas,
if soundOn then it calls to playMusic()
a canavs screen used to act as break in play as a player advances through the game
Title: Monkey Madness
Description: Player must run around field, destroying and avoiding bombs, droids and boss!
creates a player sprite which is controled by the user
Title: Monkey Madness
Description: Player must run around field, destroying and avoiding bombs, droids and boss!
powerup introduces specials for the player to collect
Title: Monkey Madness
Description: Player must run around field, destroying and avoiding bombs, droids and boss!
slapsh screen used at the outset of the game to introduce the user
Title: Monkey Madness
Description: Player must run around field, destroying and avoiding bombs, droids and boss!