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java.lang.Object
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+--javax.microedition.lcdui.game.Layer
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+--javax.microedition.lcdui.game.Sprite
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+--Boss
creates a boss which hunts down towards the player
Title: Monkey Madness
Description: Player must run around field, destroying and avoiding bombs, droids and boss!
Copyright: Copyright (c) 2005
Company: Pistachio Monkey
| Nested Class Summary | |
class |
Boss.TimerInv
class terminates the invincibilty after a period |
| Field Summary |
| Fields inherited from class javax.microedition.lcdui.game.Sprite |
TRANS_MIRROR, TRANS_MIRROR_ROT180, TRANS_MIRROR_ROT270, TRANS_MIRROR_ROT90, TRANS_NONE, TRANS_ROT180, TRANS_ROT270, TRANS_ROT90 |
| Method Summary | |
void |
beat()
controls the behaviours of the boss |
void |
death()
allows for the gradual death of the boss while invoking an invincible timer |
void |
invTimer()
scheduales a invincible timer |
| Methods inherited from class javax.microedition.lcdui.game.Sprite |
collidesWith, collidesWith, collidesWith, defineCollisionRectangle, defineReferencePixel, getFrame, getFrameSequenceLength, getRawFrameCount, getRefPixelX, getRefPixelY, nextFrame, paint, prevFrame, setFrame, setFrameSequence, setImage, setRefPixelPosition, setTransform |
| Methods inherited from class javax.microedition.lcdui.game.Layer |
getHeight, getWidth, getX, getY, isVisible, move, setPosition, setVisible |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Method Detail |
public void death()
public void invTimer()
public void beat()
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